02 Nov, 2009

Halloween aftermath...

Posted by Omnitron 16:17 | Permalink Permalink | Comments comments (0) | Trackback Trackbacks (0) | City (General)



As the Halloween event draws to a close (maybe a day left for badges -- IF you hurry), I thought I'd post some quick thoughts.

Most of it was the same as last year -- open a door, get the treats, or face the assortment of oppents as tricks.   It was possible to hit several doors in a row, but if you got TRICKs, the entities followed you MUCH better than last year.  Still, there was many a time that someone would open a door JUST after I had faced a mob, before I had recovered, and left the mob for me to face.  The one character I focused on got the suite of event badges, including some of the new ones. 

The new ones were on the Banners -- this event put 4 banners, guarded by different opponents, that would slowly phase in.  Eventually they would be vulnerable.  You had a time limit to attack and eliminate the 4 banners, and then coordinate on the "greater mystic aspect" which would be a giant monster.  I faced Jurasik in Atlas Park on one, and Adamastor in King's Row on another.   IF you were on a team you got a badge for each banner, and one for the final GM.  The unique thing was they showed the range to the Giant monster, but not a map point.   A trickier way of locating your foe, that I kind of liked.  The only thing I didn't like was that other than the banners themselves, the oppenents were mostly recycled stuff seen before in CoH.  I would have liked to seen FRESH opponents.  Granted it was wild seeing some of them in the low zones, but still, in this day and age, even the Architect system would give us NEW foes to face.

I've not seen as many people using the costumes given by the event this year -- I think it is old hat for some. 

I will be glad when the sun shines again in Paragon City.  If for no other reason than it makes the costume contests better. 


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