18 May, 2009

AE, Anniversary, and Rogue

Posted by Omnitron 10:28 | Permalink Permalink | Comments comments (0) | Trackback Trackbacks (0) | City (General)



Since my last spurt of updates, there has been a lot of stuff going on.

1: The AE is set to be de-farmed.  If you get on now you still see the endless AE FARM LFT broadcasts, despite the announcement on the forums that Positron was to squash the misuse of AE for farming.  Characters that have leveled fast through AE with no other activity could face having the character blocked or reset.  Those putting farm missions on the system could have the mission dropped, but the slot locked.  Since you only have 3 slots to publish missions, this is a 3 strikes and you're out policy.   I have to admit I look forward to these changes.  I really want to see AE used for TRUE missions.  I've seen some creativity.  Time travel missions, stuff playing with the history of characters or Paragon City in general.  I've even seen one with VicoViv and Chuch from the COH Podcast in it.  I really like these, but they are SO hard to find, with the clutter of badge and farm missions out there.  Given the votes, they have a following, but that isn't what the system was made for.

2: Issue 15 is already being advertised.  "Anniversary".  Given that we're almost a month from the anniversary date, I would suspect that this is VERY close to being released. High level task forces will interest some.  Especially with the "return" of the Fifth Column.  I always liked them.  Even if the red uniforms always reminded me of the visitors from the old V miniseries.  New faces and costume elements are supposed to be on the way, along with costume change emotes.  I really like the idea of these.   People used to get the Whirlwind superspeed power to mimic the Wonder Woman Spin costume change -- the hard way.  Now its automatic thru the magic change emotes.  Giving some of these to everyone is a big plus.   The Mission Architect cross-server chat channel will be something I really want to see.  HOPEFULLY that will put an end to having Atlas Park's GLOBAL channel be a never ending stream of Architect LFT and Arc advertisements.

3. Going Rogue.  This is intriguing.  The ability to have a hero that goes villain or visa versa is a big thing.  Certain powers are only available on one side or the other.  Like Masterminds.  Having a robotic mastermind hero would be something I REALLY could get into.  But the flip side is this alternate world of Paragon City.  Unlike Prateoria which we see elements of coming over here, where all the classic heroes are villains, and have corrupted their world's Paragon, this one looks like Statesman has almost set himself up as an emperor.  Being an old DC fan, and used to having Earth 1, Earth 2, Earth X, Earth S, etc., I'm kind of loving this.  Since they showed it in the video, I can't help but wonder if they will actually have it as new ZONES in the game.   Could new heroes and villains be immigrants from this Paragon-3 world?   One of the characters is a pistol wielder --- which makes me wonder if they will finally add a pistol set of powers.  Except for the thug mastermind, this has been sorely lacking.  Especially with all the cowboy costume elements, and you can do pistols? Definitely a little bit of an omission there. We don't have many MORE details other than the video (See the trailer button on  Going Rogue).  I would suspect this to be scheduled for July -- probably opposite the Champions Online release.  If not, I would suspect it to be released before the end of August. They need big stuff like this to prevent players from switching over.

Its going to be a big summer for City -- ANY way you look at it.