19 Oct, 2008
Halloween 2008
Late Saturday night the Halloween event started early. I was on Liberty Server when it happened a little after 11PM EST. A zombie apocolypse event occurred in Atlas, followed quickly by several other zones simultaneously. I must say that it was disturbing to see these new zombies crawling out of the ground. I was against 1 then 2 then 5 in no time flat. I ended up on a team quickly and was at the lagfest that started up near Ms. Liberty. And quickly got 4 apocolypse badges during the slideshow battle that occured then. Trick or treat teams started up after that . I can't help but wonder at those red skies -- and more than one person drew paralells to Crisis on Infinite Earths -- wondering if the servers were going to collapse into one...
My main on liberty now has 22 costumes, 2 clothes badges, 3 Halloween badges, and the 4 Zombie event badges. There are still some to go, and one person said they had 50 different costume powers. Thats a lot more than were around last year by far. Also a costume element was won as well. A pumpkin head that showed up in special helmets.
One oddity -- This is just the Halloween event, yet after a round of Trick or Treating, several of the team had to break up and sell the salvage and enhancements that all that had brought up. When I was leveling up by Luminary, a newsie said, and I quote, "Did someone say Shields? Oh yeah, you got 'em! Now! Read all about it!" Did this sneak through from I13 early? OR is Issue 13 going to happen SOONER than we think? I've checked a couple times , but there are no shields. But if you log on and it wants to download, than Issue 13 may be on its way. I would normally think its odd to do that in the middle of a major event, but maybe, just MAYBE, it will happen this year.
The Trick or treating wasn't supposed to begin until tomorrow, but Hero Con left the Devs in a good mood. Unfortuantely several of the people in my groups probably took the weekend off thinking they were going to do that activity Monday. Their loss...
13 Oct, 2008
Talsorian Shield -- a glimpse
I've been waiting to see something on the shields -- I stumbled onto this clip someone put on YouTube.
I like the looks of it -- if it is representative, we've got some good stuff coming in I13. Of course who knows at what point in what build, test or otherwise, that it was done. Or if they modified it in the final build. We should know when I13 hits open beta testing... SOMETIME soon.
06 Oct, 2008
Issue 13 thoughts
I have to admit that I'm a little anxious to see what happens on the next issue. Yes the Architect stuff is getting delayed, but the other stuff could be interesting.
- Shield power --- I've done a lot of scrappers before. Depending upon the graphical choices -- patterns, logos, fancy designs, elemental designs (Ice shields, stone shields, etc.), cybernetic designs, force shields. If they think to add a raise shield emote, I might just give it a try. This for a tanker? I don't know...
- Pact system --- I can see WHY they did it, but I think that it may or may not work. For me, I don't have anybody I keep close tabs with, save one, that we MIGHT do this. And he's not been playing that much lately. I could see this be problematic IF it becomes too one-sided. Player 1 earns enough points to get BOTH characters in the pact to level 14. FINE for the pact, but several of the players he's been running with have gotten to 20 by now. It should work AS long as it doesn't get too one sided.
- Base changes -- I love the idea that these are dropping some of the prestige costs for base items. I've always thought that a lot of these things are OVER priced. A small group can barely get a decent base going as it is. I'm a little worried about the elimination of base salvage I've been hearing about. I drop 98% of the base salvage I get in the bins. That which I don't use ends up in the auctions, but ONLY so I can use it as a one-person influence transfer method. Invention salvage to me has been use it or sell it. I can usually sell most invention salvage at a profit, and fund the early characters. Getting that first few hundred thousand influence thru Spiritual Essences, Artifacts, and Luck Charms has been the MAJOR source of influence for any of my trial and alt characters of late. If supergroups start changing policy saying they want my INVENTION salvage, I could see some problems developing when they have strict rules.
05 Oct, 2008
Clones sighted -- again.
If there is one thing I *DON'T* understand when it comes to players of
City of Heroes, it is cloning. For those uninitiated souls out there,
cloning in COH and COV is when you use the character creation engine to make a
costume and/or name which is clearly and existing copyright of something
else. A couple years ago Marvel comics sued NCSoft and Cryptic both
because that engine made it far to easy to make Hulk, Iron Man, and Wolverine
characters -- among others. This was settled out of court as long as NCSoft
makes a best effort to clean house as it were. The name filter has
modified multiple times to make certain names disallowed automatically.
But people find all sorts of misspellings, l33t spellings, and secondary names.
Despite the proceedings of the lawsuit fading into memory, the EULA everyone
agrees to when you log in clearly states that the name or likeness of any
existing copyright is forbidden. Even Super groups can't be named after
existing groups for the same reason according to the end user license
agreement. MOST clones are reported by long term players -- and will
eventually become Generic 1308 1132 0083 or something similar in name, or at
the very least will have offending costumes set to null.
There are a lot of new users, coming in on trial accounts, and I suspect that
several of the clones that come in can be linked back to those trial
accounts. But not all. Some people just have fun in their own weird
way.
The one thing that troubles me is the reactions I've seen when a cloner gets
caught. Case in point. Atlas Park and there is a Kratos clone
from the God of War video game. This guy has made it to level 50.
His name is .Krat0s, so no name filter would have caught that
misspelling. His appearance is dead on to the video game character --
gray skin, bald, bar chest, warpaint battle tattoos, etc. The
classic example of a clone. Within the hour though he is caught and is
genericed. And Complains and whines to the world over broadcast that he
was caught, and what does he do now. It starts a short debate on the
broadcast channel. Its clear that the player, along with several others
still can't see why they can't play a copyrighted name. MANY take
offense when they are genericed. Now some rightly so, especially if they have
a near generic name with a custom look, which is genericed because their name
is some obscure character they didn't know of. But sadly it still
has to be done.
Comic characters aren't the only things that get cloned.
Celebrities occur quite often. I've seen several "Chuck
Norris" characters over the years. Anime comes in a close second
with multiple Dragonball characters being done -- The orange jump suit, wild
blond hair is easy to do for a Goku character. I even saw a pair
that were doing Marty McFly and Emmett Brown from the Back to the future series
(throwing out quoted movie lines via binds as fast as possible). Anything
is fair game.
There are some exceptions. Captain Nemo I've seen as a character, as well
as Frankenstein's Monster, both of which are public domain characters at this
time. This is the same reason that allowed the publishers of the League
of Extraordinary Gentlemen to combine characters from multiple works together
-- all had gone into the public domain and were fair game.
What is it that drives people to do "clones"? I've seen several
groups tread on the grounds. Rather than do clones, they will take a
similar name, the colors and/or style of the original and make something new
that might bring to mind the original character without LOOKING exactly like or
even close to the original. Some characters don't have a clear uniform
since there have been so many variations over the years. Green
Lantern and the many variations worn by the members of the Corps would be a good
example. Almost any clean uniform in green black and white might bring
about a hint of the GL Corps to many a viewer.
Is it lack of imagination? My wife suggested that but I find them BEING
imaginative in their character names. I saw a Big Blue Boy Scout
character the other day wearing a Superman costume. And his name is a
term he's been called in jest before. Big Red Cheese for a Captain Marvel
(Shazam family) I've seen used as well. Superman clones abound with names
like Last Son, Star Child, and other catch phrases. Use of the El family
name I've seen from time to time, for character OR background info.
I think basically they've always wanted to PLAY those characters -- to BE those
characters, but never have had a decent chance. How many BAD Superman
games can you think of versus how many GOOD ones? Granted the CoX
character engine isn't built to emulate wall crawling or web slinging among
other things, and so probably isn't the best for some character concepts, but
it is at this point the only thing we've got.
Keep in mind -- MOST of these clones can get a few levels in before getting
caught. The post-level 10 clone is a rarity. If they don't
spend too much time in public areas like Atlas Park, Pocket D, or special
events, avoid super groups altogether, they might get several levels in.
I'd expect the Kratos clone mentioned earlier hadn't spent THAT much time in
Atlas before he was caught.
Cloning has ALWAYS been a problem with the game. It happens despite
best efforts. IS there a solution? I don't know. But the new
games had best learn from City's experiences. I doubt the new DC
universe online will be looked kindly on from Marvel if Hulks and Wolverines
start showing up THERE!








